The first is the user experience, there is a professional name, is ergonomics, the environment and the other is the behavior of children. The former includes physiological, psychological characteristics and human dimensions, etc., which mainly rest, learning, entertainment and other environments.
Followed by psychological and emotional aesthetic research, vivid image, the role of personification, bright colors, content of special education of the set of the game, interactive operation, the gender differences. These are important reference factors affecting children's intelligence terminal design.
Children intelligent terminal from a design point of view, can be divided into the following three categories, school supplies category, daily necessities category, wearable device class. Such as learning tools category, there are intelligent lift bags, anti-myopia smart pen, children's intelligent lights, smart student cards, children's learning tablet, intelligent story machine, daily necessities class has children's toothbrushes, children's intelligence thermometer, smart beds, smart toys , children smart phones, smart children grow up chairs; wearable device with a smart bracelet, watches, shoes and other anti-lost. Products from different starting about some design ideas.